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Spin:
1.
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Move your hand across the cube to "spin" it.
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2.
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Movements not touching the cube will not register.
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3.
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Slow movements across the cube will not register.
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Zoom:
1.
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Expand your hand slowly but steadily from a fist to fingers fully extended to zoom in.
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2.
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Contract your hand slowly but steadily with your fingers fully extended into a fist to zoom out.
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3.
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Quick expanding or contracting motions will not register so you can use them to continue zooming.
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Sidenotes:
1.
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If you expand or contract your hand while moving across the screen at the same time, spin will be favoured over zoom.
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2.
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Expanding and contracting motions within the cube will cause zooming given that there is insignificant movement across the cube.
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3.
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Requires practice.
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Touch Globe
Flash Player 9 / ActionScript 3.0 / Papervision3D 1.5
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